Valkyrien Skies Integration
When Valkyrien Skies is loaded, commands for querying ships become available.
Getter
| Getter | Output | Description |
|---|---|---|
ship |
Ship | Returns the ship that is managing the target block’s position. If the target block is not on a ship, a sentinel value is returned and all mappers handle it safely. |
Ship Mappers
Produced by: ship
| Mapper | Output | Description |
|---|---|---|
slug |
String | The ship’s name identifier. Returns "" if not on a ship. |
id |
Int | The ship’s numeric ID. Returns -1 if not on a ship. |
pos |
Vec Pos | The ship’s center position in world space. Returns the target block’s own position if not on a ship. |
world_vel |
Vec Dir | The ship’s velocity vector in world space. Returns zero if not on a ship. |
local_vel |
Vec Dir | The ship’s velocity in ship-local space. Returns zero if not on a ship. |
bounding_box |
Vec Box | The dimensions of the ship’s bounding box in world-scaled blocks. Returns zero if not on a ship. |
dir <direction> |
Vec Dir | A cardinal direction (north, south, east, west, up, down) rotated to match the ship’s current orientation. Returns the unrotated direction if not on a ship. |
mass |
Double | The ship’s effective mass, adjusted for the ship-to-world scale. Returns 0 if not on a ship. |
Examples
Check if the block is on a ship:
if ship id > -1 set_redstone 15 else set_redstone 0
Set redstone based on whether the ship is moving upward:
if ship world_vel y > 0 set_redstone 15
Check which way the ship’s front is pointing:
if ship dir north y < 0 set_redstone 15
Activate when the ship is large:
if ship bounding_box volume > 1000 set_redstone 15